Thoughts on Mirror’s Edge 11 January, 2009 at 9:17 am

So, when I played the demo for Mirror’s Edge, it was really cool. It’s supposed to be an FPS without the S. “First Person Runner” it was described.

A lot of people were lamenting the fact that it only had ~6hours of game and then boom you’re done. Like it was supposed to be the first chapter of a long game. Then there was news that they were looking at a trilogy. Which would be like 18hours and reasonably lengthed. But I went ahead and paid full price for the game, because I liked the ideas of the game.

I started playing in November. I’m /almost/ done. I’ve spent more than 6 hours on this chapter. Heck, I may be close to 6 hours in this room what with all the dying. Obviously the people who finished this game in 6 hours are WAY BETTER than me :o

OTOH, this FPR “avoid combat” game? The last three chapters involve, largely, running INTO firefights. The demo suggested that you were generally looking for ways around the people shooting at you. The end of the game is more like finding a way through them. Some of it, again, is that I’m not that good. But when there’s a massive killzone laid out between you and the goal …

I’m keeping with the non-lethal option, however. I have not yet shot anyone in the game. And since I’m on the last chapter (possibly last room) I’m certainly not changing that now! I’ve even managed to get a strategy that gets me 90% through the room. Of course, it involves running in circles and drawing the opponents out one by one to knock out every last one of them. But I’ve discovered that there’s one in the middle with a chest mounted CHAIN GUN. I can’t survive long enough in his line of fire to disarm anyone.

Of course, now my problem is that I still need to run down a walkway up to deal with the guy holding the chaingun. And when he kills me, I have to start over with everyone else again :o But at least I can semi-consistently get to him now. I just have to deal with the 30s talkover intro every death b/c they miscoded it. If you skip it, the level immediately begins without lining people up to where they’re supposed to be at the end of the talkover. Meaning that things are all out of whack. Then of course, I run up to the first guy, miss my timing and die.

Really I have a 3minute intro, counting the repetitions and how fast I die. As in, 30s talkover, 20s to die, do that a few times until I hit it right … *sigh*

But, I’ve certainly gotten more than 6 hours out of it? …

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